Nvidia Plans RTX 40 DLSS 5 Support After RTX 50 — SkimNews
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- Nvidia confirmed that official DLSS 5 support will expand to RTX 40-series GPUs after RTX 50 performance is more fully tuned, with model updates expected later this fall.
- RTX 30 and RTX 20 Series are not part of Nvidia’s current expansion plans; the company said its immediate focus remains the RTX 50 series.
- DLSS 5 will expose only an on-or-off toggle to gamers, while developers receive model selection, Structure Intensity, Tone Intensity, automatic masking, and custom per-pixel masking controls.
- Unreal Engine 5 supports DLSS 5 through a native plugin, alongside Nvidia SDKs that let developers apply the technology to full games, scenes, cutscenes, or selected gameplay segments.
- DLSS 5 models process every rendered frame and have no minimum framerate requirement, Nvidia said, while automatically recognizing objects such as faces, textiles, and foliage for AI masking.
- Nvidia declined to reconfirm DLSS 5 for 17 previously announced titles, including Assassin’s Creed Shadows, Hogwarts Legacy, Starfield, and Resident Evil Requiem.
- Modders had already ported a leaked DLSS 5 build to older hardware, though RTX 20-series testing produced crashes and framerates the source characterized as not exactly playable.
Why it matters: RTX 40 owners gain a path to official DLSS 5 support, but only after Nvidia finishes tuning RTX 50 performance; players still get one toggle, while 17 previously announced game integrations remain unconfirmed despite earlier commitments, and Nvidia has not provided an expansion date.
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