The future of physical games is not looking great

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- Rockstar Games priced Grand Theft Auto VI at $79.99 for the base edition and $99.99 for the Ultimate Edition ahead of its November 19th launch on PS5 and Xbox Series X/S, revealing the physical version will contain only a download code, not a disc — the biggest game to use that model to date
- Sony announced it will stop manufacturing physical discs for any new PlayStation games starting January 2028, citing an 85% digital download ratio across PS4 and PS5 in Q4 of fiscal year 2025
- Video Game History Foundation executive director Frank Cifaldi called Sony's move "a significant hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market" and pressed trade groups to let museums legally preserve digital-only titles
- Xbox will "likely soon" stop producing physical discs for its games, according to The Verge's Tom Warren, though Microsoft is reportedly testing a feature that lets players digitize their physical collection for its next-generation Project Helix console
- Nintendo will likely stick with physical games for now, with digital accounting for only 54.6% of its fiscal-year sales; its Switch 2 game-key cards are physical carts that contain no game data but unlock a required download
- Capcom reported 93% of its game sales were digital in its last fiscal year and projects that share will rise to 95.4% in the current fiscal year
Why it matters: Players who rely on used-game resale, lending, or uneven broadband lose ownership options and second-hand access; preservationists like Cifaldi warn museums cannot archive titles locked to storefronts that can close, a risk Sony itself underscored by announcing PS3 and PS Vita store shutdowns the same day as its disc-killing news.


