AC Black Flag Resynced Benchmarked Across 35 GPUs

Get the Tech newsletter
Daily tech — startups, AI labs, chips, the launches that shape the next decade. Free.
- Ubisoft released Assassin's Creed Black Flag Resynced, a "Remake+" reimagining of the 2013 pirate adventure with overhauled visuals, new gameplay mechanics, and new missions—distinct from a straight remaster
- The port to the current Anvil engine (the same tech behind AC Shadows) adds hardware ray tracing across the entire game world, unlike Shadows which limited RT to the home area, with two modes: "Standard" (RTGI) and "Extended" (adds ray-traced reflections)
- All three major upscaling stacks are supported: NVIDIA DLSS Super Resolution, AMD FSR, and Intel XeSS, each paired with vendor-specific frame generation—DLSS MFG up to 6x, FSR FG x2, XeSS FG up to x4
- DirectX 12 is the only rendering API, and a native TAA mode is available when upscaling is disabled, with ultra-wide 21:9 support and manual sharpening options
- The benchmark suite tests 35 contemporary GPUs, comparing image-quality settings and analyzing VRAM usage to map out the hardware needed for an optimal experience
Why it matters: The benchmark spans enough GPUs (35) to let buyers map which hardware tier can actually run full-world ray tracing plus their preferred upscaler without VRAM bottlenecks—and expanding RT from the home area only (AC Shadows) to the entire game makes Black Flag Resynced a meaningfully tougher stress test for anyone upgrading based on prior Ubisoft ports.


