Nvidia GeForce 621.01 Targets Shader Stutter — SkimNews

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- Nvidia released version 621.01 of its GeForce driver as a WHQL Game Ready release.
- GeForce 621.01 was built for Phantom Blade Zero and Call of Duty: Modern Warfare 4, with the coverage identifying shader compilation as the source of the stutter it aims to eliminate.
Why it matters: For PC players of Phantom Blade Zero and Call of Duty: Modern Warfare 4, version 621.01 is the actionable release, combining game-ready optimization with a specific focus on shader-compilation stutter. The direct payoff is smoother play in those two titles through a GeForce driver update.
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