Take-Two Interactive Reaches $1.4 Billion in Sales During ‘GTA 6’ Preorder Opening Quarter

Get the Culture newsletter
Daily culture — film, music, books, the trends and ideas worth your attention. Free.
- Take-Two Interactive reported $1.39 billion in net bookings for fiscal Q1 (April 1-June 30), with finalized revenue of $1.53 billion, beating the Wall Street consensus forecast of $1.36 billion in revenue.
- Net bookings fell 3% year-over-year from $1.42 billion in the prior-year quarter, and the overall quarterly loss widened to $34.1 million from $11.9 million.
- GTA 6 preorders launched June 25 and were open for five days within the quarter; CEO Strauss Zelnick called the start "exceptional" but did not disclose specific preorder numbers.
- "Grand Theft Auto 6" pricing was set at $79.99 for the standard edition and $99.99 for the ultimate version, ahead of the game's November 19 launch.
- NBA 2K net bookings rose 7% and the GTA franchise rose 3%, which Take-Two cited as the primary drivers of better-than-expected performance.
- Take-Two recorded a $43.4 million impairment charge after deciding not to proceed with further development of an unannounced third-party title in its pipeline.
- The company reiterated its Fiscal 2027 net bookings outlook of $8.0 to $8.2 billion, anchoring expectations around the GTA 6 release.
Why it matters: Take-Two beat Wall Street's $1.36 billion revenue estimate despite a 3% year-over-year decline in net bookings, with CEO Zelnick attributing strength to NBA 2K (+7%) and GTA (+3%) as GTA 6 preorders opened June 25 ahead of its November 19 launch. The $43.4 million write-off on a canceled third-party project, paired with a widened quarterly loss ($34.1M vs. $11.9M prior year), underscores cost discipline pressures even as the company reiterates its aggressive $8.0–$8.2 billion fiscal 2027 guidance built around GTA 6.



