PS6 Handheld Beats Xbox Series S in Performance, PSSR 3 Tops DLSS 4.5

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- PS6 Handheld will outperform the Xbox Series S in rasterization and significantly surpass it in ray tracing, according to AMD leaker KeplerL2
- PSSR 3, the next iteration of Sony’s AI upscaling, is expected to deliver better image quality than NVIDIA DLSS 4.5, even surpassing the Nintendo Switch 2's DLSS Lite and DLSS 2 implementations
- Project Canis, the codename for the PS6 Handheld, is built on a TSMC 3nm process and features 16 RDNA 5 CUs, 4 Zen 6c cores, and 2 Zen 6 LP cores
- Xbox Series S has served as the performance baseline for current-gen games, making the PS6 Handheld's projected superiority a significant leap for portable gaming
- Nintendo Switch 2 uses DLSS 2 or DLSS Lite for upscaling, placing it behind the anticipated capabilities of PSSR 3 on the PS6 Handheld
- Sony may position the PS6 Handheld at a $399 price point, making it a more accessible next-gen upgrade compared to pricier home consoles
Why it matters: If accurate, the PS6 Handheld would redefine portable console performance by exceeding a current home console's capabilities while offering superior AI upscaling, giving Sony a strategic edge in the handheld market. The $399 price target could drive adoption faster than high-end home systems, especially amid rising component costs.

